package il.ac.tau.cg.ex3.entities.scene.lights;

import il.ac.tau.cg.ex3.entities.styles.Color;

public abstract class LightGroup extends LightEntity implements Iterable<Light>
{
	private Color color;

	public LightGroup(Color color)
	{
		this.color = color;
	}

	public Color getColor()
	{
		return color;
	}

	public void setColor(Color color)
	{
		this.color = color;
	}
}
